savefileserializationrequestedasynctopic
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| savefileserializationrequestedasynctopic [2026/04/26 06:52] – diviner | savefileserializationrequestedasynctopic [2026/04/26 07:23] (current) – diviner | ||
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| ===== SaveFileSerializationRequestedAsyncTopic ===== | ===== SaveFileSerializationRequestedAsyncTopic ===== | ||
| + | ^Type | [[AsyncTopic]] | | ||
| ^Payload | [[ValueMessage]]< | ^Payload | [[ValueMessage]]< | ||
| ^Broadcaster | [[ISceneLoadingService]] | | ^Broadcaster | [[ISceneLoadingService]] | | ||
| This topic is broadcast from the [[ISaveGameService]] when a save file begins serializing the current game state into a save file. The architecture of the services makes it possible to only serialize the Chunks that are currently active in memory, without modifying other already serialized Chunks. The payload' | This topic is broadcast from the [[ISaveGameService]] when a save file begins serializing the current game state into a save file. The architecture of the services makes it possible to only serialize the Chunks that are currently active in memory, without modifying other already serialized Chunks. The payload' | ||
savefileserializationrequestedasynctopic.txt · Last modified: by diviner
