savefileserializationcompleteasynctopic
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| savefileserializationcompleteasynctopic [2026/04/26 06:52] – diviner | savefileserializationcompleteasynctopic [2026/04/26 07:22] (current) – diviner | ||
|---|---|---|---|
| Line 2: | Line 2: | ||
| ===== SaveFileSerializationCompleteAsyncTopic ===== | ===== SaveFileSerializationCompleteAsyncTopic ===== | ||
| + | ^Type | [[AsyncTopic]] | | ||
| ^Payload | [[ValueMessage]]< | ^Payload | [[ValueMessage]]< | ||
| ^Broadcaster | [[ISaveGameService]] | | ^Broadcaster | [[ISaveGameService]] | | ||
| This topic is broadcast from the [[ISaveGameService]] when a save file completes serializing the current game state into a save file. The architecture of the services makes it possible to only serialize the Chunks that are currently active in memory, without modifying other already serialized Chunks. The payload' | This topic is broadcast from the [[ISaveGameService]] when a save file completes serializing the current game state into a save file. The architecture of the services makes it possible to only serialize the Chunks that are currently active in memory, without modifying other already serialized Chunks. The payload' | ||
savefileserializationcompleteasynctopic.txt · Last modified: by diviner
